GHOST OF TSUSHIMA - VFX work

I was responsible for determining the timing of blood effects played during gameplay execution and assassination animation frames for every execution Jin performs on every mongol type. I was also responsible for determining at which part of the body and how much mud would appear during death animations on certain ground types for every mongol type and hostile animal.

The blood VFX were created by the extremely talented Matt Vainio.

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Date
December 16, 2020