Finished a prop modeling / texturing lesson on Pluralsight taught by the talented Dan Cox. Modeled in 3Ds Max and Zbrush, textured in Substance Painter, and rendered in Unreal Engine 4.
Learning about substance designer and applying modular thinking. All of these were made with one substance, with sliders and options to change the various aspects.
An assortment of logos I have done for freelance clients.
Working through lessons on Pluralsight and was very proud of how this one turned out.
Project made after applying all the things I learned at school summer 2016. Original Concept done by Francisco Vasquez
A collection of mock logo's I have created.
Ghoul I did for an art test. I was given the concept image and was required to make a 3D model at or under 7500 polys.
I began at Insight Magazine as a volunteer graphic designer and ended as Editor-in-Chief. Here is the collection of the magazines I was a part of while at Insight Magazine.
My first attempt at a mobile games starting hub. My boss ended up changing the style and going with something different.