After throwing a barrel and some weapon props together, I decided I liked it too much not to turn it into a little scene.
Everything was modeled in 3DsMax, Sculpted in Zbrush, textured in Substance Painter, and rendered in Marmoset Toolbag 3.
Completed for an Art test. I designed the texture in Substance Designer, did all the modeling in Maya, and rendered everything in Marmoset Tool Bag 3.
I found this concept done by Becca Hallstedt and wanted to make an environment for it so I had my friend Ben Woods do this concept and I put them together! I have a great deal of fun making this and also learned a ton.