After throwing a barrel and some weapon props together, I decided I liked it too much not to turn it into a little scene.
Everything was modeled in 3DsMax, Sculpted in Zbrush, textured in Substance Painter, and rendered in Marmoset Toolbag 3.
Completed for an Art test. I designed the texture in Substance Designer, did all the modeling in Maya, and rendered everything in Marmoset Tool Bag 3.
I found this concept done by Becca Hallstedt and wanted to make an environment for it so I had my friend Ben Woods do this concept and I put them together! I have a great deal of fun making this and also learned a ton.
Finished a prop modeling / texturing lesson on Pluralsight taught by the talented Dan Cox. Modeled in 3Ds Max and Zbrush, textured in Substance Painter, and rendered in Unreal Engine 4.
Working through lessons on Pluralsight and was very proud of how this one turned out.